Schedule – CMTN Terrace

Waap Galts’ap Community House (18)
Coast Mountain College – Terrace Campus, 5331 McConnell Ave, Terrace, B.C.

Downloadable schedule (PDF) coming soon!


Day 1: June 9, 2026

  • Welcome and Opening Remarks 9:00–9:30 a.m.
  • Break 9:30–9:45 a.m.

    Please note that refreshments will not be not provided.

  • AI Toolkit for Educators: An Introduction 9:45–11:05 a.m.

    Facilitated by Gwen Nguyen

    Participants will be introduced to the GenAI in Teaching and Learning Toolkit, designed to support educators in understanding and integrating Generative Artificial Intelligence (GenAI) tools within their teaching practice.

    The session will begin with an introduction to GenAI literacy skills required for teaching and learning, addressing both pedagogical opportunities and ethical considerations in educational contexts. Through guided practice, participants will then engage with selected toolkit activities, gaining hands-on experience with GenAI integration strategies while exploring practical implementation steps.

  • Break 11:05–11:15 a.m.

    Please note that refreshments will not be not provided.

  • H5P Activities: How to Create, Adopt, and Adapt 11:15 a.m.–12:15 p.m.

    Facilitated by Josie Gray and Arianna Chevedave

    H5P activities are interactive activities that support learning through formative assessment. With dozens of activity types available, H5P activities are a great addition to digital educational resources. This workshop will teach attendees how to reuse H5P activities as well as create their own.

  • Lunch 12:15–1:00 p.m.

    Please note that refreshments will not be not provided.

    The Coast Mountain College, Terrace campus cafeteria and cafe are both open from 7:30 a.m. to 4:30 p.m.

  • Rethinking Assessment in the Time of GenAI 1:00–2:15 p.m.

    Facilitated by Gwen Nguyen

    Generative AI is transforming how students learn and produce work, raising urgent questions about how we design meaningful and fair assessments. This interactive workshop explores alternative approaches that move beyond simply “catching” AI use and instead focus on fostering critical, authentic, and reflective learning.

    We’ll revisit the three purposes of assessment (of, for, and as learning) to examine how each is disrupted and reimagined by GenAI. Participants will explore some practical frameworks as potential guides for creating meaningful assessments. We’ll conclude by crowdsourcing alternative assessment ideas that integrate GenAI meaningfully and equitably.

  • Break 2:15–2:30 p.m.

    Please note that refreshments will not be not provided.

  • Icebreakers (That Aren’t Terrible…) 2:30–3:15 p.m.

    Facilitated by Helena Prins

    An icebreaker is an activity or game designed to welcome attendees and warm up the conversation among participants in a meeting, classroom setting, team-building session, or other activity. Any event that requires people to comfortably interact with each other is an opportunity for an icebreaker. We’ll focus on the post-secondary classroom setting, both online and face to face. We’ll introduce you to a few “low-risk” icebreakers and provide an opportunity for participants to share some of their favourite tried-and-tested icebreakers with peers.

  • Designing for Neurodiversity 3:15–4:15 p.m.

    Facilitated by Helena Prins

    This workshop provides an overview of neurodiversity and how it impacts learning. We will discuss strategies to create learning environments that support neurodiverse learners and centers compassion.

  • Social Event 4:30–6:30 p.m.

    Join us for a fun networking event! Appetizers and drinks will be provided.
    Stay tuned for more details!


Day 2: June 10, 2026

  • Welcome and Opening Remarks 9:00–9:30 a.m.
  • Against Inevitability: A Conversation About Resisting AI in Post-Secondary Education 9:30–10:30 a.m.

    Facilitated by Helena Prins

    AI is often framed as inevitable in post-secondary education, but inevitability is not the same as pedagogical necessity. In this one-hour conversation session, we will explore how educators can respond to AI with intention, agency, and care.

    Using the resisting, refusing, reclaiming, and reimagining framework for countering narratives of AI inevitability, participants will be invited to reflect on their own teaching contexts and consider what productive resistance might look like in practice. Together, we will discuss where we may want to slow down, draw boundaries, reclaim educational purpose, or reimagine learning in a digital world, while still preparing students for the workforce.

    This session is discussion-based and welcomes a range of perspectives. No prior experience with AI is required.

  • Break 10:30–10:45 a.m.

    Please note that refreshments will not be not provided.

  • BCcampus’ Open Resources: A Personal Tour 10:45 a.m.–12:15 p.m.

    Facilitated by Josie Gray

    BCcampus maintains several collections with hundreds of open educational resources (OER). In addition to a robust collection of open textbooks and curriculum for academic disciplines, we also have materials to support digital literacy development, student services, and educator professional development.

    In this interactive session, learn how to find and use what you need in our collections for your work and how to contribute to the collections. Bring your own phone, tablet or laptop!

  • Lunch 12:15–1:00 p.m.

    Please note that refreshments will not be not provided.

    The Coast Mountain College, Terrace campus cafeteria and cafe are both open from 7:30 a.m. to 4:30 p.m.

  • Digital Literacy in Your Course? Here’s How 1:00–2:30 p.m.

    Facilitated by Gwen Nguyen

    Participants will be introduced to the provincial Digital Literacy framework and invited to choose and try a collection of hands-on activities. Participants will consider how to integrate digital literacy concepts and resources into course design.

  • Break 2:30–2:45 p.m.

    Please note that refreshments will not be not provided.

  • Facilitating Learning Online and In Person – Essentials 2:45–3:45 p.m.

    Facilitated by Helena Prins

    The way you design and facilitate your course significantly impacts students’ success and learning. Whether you teach in person or online, this workshop will invite you to explore key elements of course design and delivery, including:
    - building community
    - inclusive teaching, responsive facilitation
    - collaboration
    - reflective practice

  • Game On! 3:45–4:30 p.m.

    Facilitated by Selina McGinnis

    Although EdTech and video games have vastly different audiences, they share many design principles that can have a drastic effect on the wellness and success of its users.

    Participants will hear stories of experience design fails and breakthroughs in the tech industry, explore emotional and wellness effects of different digital experiences, and use these lessons to explore digital course design. Previous gaming experience is not required.

  • Closing Remarks 4:30–4:35 p.m.